feature/default/3d-massive
Example page
import { CameraSetting, ExtensionCategory, Graph, register } from '@antv/g6';
import { Light, Line3D, ObserveCanvas3D, Sphere, ZoomCanvas3D, renderer } from '@antv/g6-extension-3d';
register(ExtensionCategory.PLUGIN, '3d-light', Light);
register(ExtensionCategory.NODE, 'sphere', Sphere);
register(ExtensionCategory.EDGE, 'line3d', Line3D);
register(ExtensionCategory.PLUGIN, 'camera-setting', CameraSetting);
register(ExtensionCategory.BEHAVIOR, 'zoom-canvas-3d', ZoomCanvas3D);
register(ExtensionCategory.BEHAVIOR, 'observe-canvas-3d', ObserveCanvas3D);
await fetch('https://assets.antv.antgroup.com/g6/eva-3d-data.json')
.then((res) => res.json())
.then(({ nodes, edges }) => {
const degree = new Map();
edges.forEach(({ source, target }) => {
if (!degree.has(source)) degree.set(source, 0);
if (!degree.has(target)) degree.set(target, 0);
degree.set(source, degree.get(source) + 1);
degree.set(target, degree.get(target) + 1);
});
nodes.forEach((node) => {
const { id } = node;
Object.assign(node.data, { degree: degree.get(id) ?? 0 });
return node;
});
return { nodes, edges };
})
.then((data) => {
const graph = new Graph({
container: 'container',
renderer,
data,
animation: false,
node: {
type: 'sphere',
style: {
materialType: 'phong',
size: (d) => 50 + d.data.degree,
x: (d) => d.data.x,
y: (d) => d.data.y,
z: (d) => d.data.z,
},
palette: {
color: 'tableau',
type: 'group',
field: 'cluster',
},
},
edge: {
type: 'line3d',
style: {
// Line3D joins centers directly; its self-edges must not use the 2D loop path.
loop: false,
lineWidth: 0.4,
opacity: 0.4,
stroke: '#fff',
},
},
behaviors: ['observe-canvas-3d', 'zoom-canvas-3d'],
plugins: [
{
type: 'camera-setting',
projectionMode: 'orthographic',
near: 1,
far: 10000,
fov: 45,
aspect: 1,
},
{
type: '3d-light',
directional: {
direction: [0, 0, 1],
},
},
{
type: 'background',
background: '#000',
},
],
});
return graph.draw().then(() => {
const camera = graph.getCanvas().getCamera();
let frame;
let counter = 0;
const tick = () => {
if (counter < 80) {
camera.dolly(4);
}
camera.rotate(0.4, 0);
counter++;
frame = requestAnimationFrame(tick);
if (counter > 160 && frame) {
cancelAnimationFrame(frame);
}
};
tick();
});
});